Commandments

When you first establish your religion, you choose one of the Commandments to form its basic foundations. The commandment tells your disciples what is right or what is wrong and determines:
 * Which classes fit best with the religion and
 * Which disciple stats are most acceptable and, thus, which rituals are available to develop those stats.
 * At the start of each playthrough, Each commandment will grant 1 of 2 Relics chosen by the player. These relics open free classes and provide a global effect to the religion.

War
"Might makes right! Your followers will prove their faith in you through blood and victory!"

War emphasizes physical attacks and is considered one of the easier types of religions.

Peace
"We must strive for mutual understanding. Your holy site becomes a beacon of reason and debate."

Peace emphasizes morale persuasion and is considered one of the easier types of religions.

Pleasure
"Indulge in worldly pleasures! Cries of passion, love and gratification will fill your temple site."

Pleasure emphasizes morale based, risky combat and is considered hard.

Purity
"Purity starts with a clean body and mind. Your worshipers purge their sins through cleansing and abstinence."

Purity emphasizes both physical and morale based, very defensive combat.

Greed
"Materials make the world go round! Your disciples are profit-driven and results-oriented."

Greed emphasizes physical combat with an eye to critical hits and is considered hard.

Generosity
"Love your neighbor as yourself, and help them in times of hardship."

Generosity emphasizes morale, well-rounded combat.

Harbinger, although not listed as a good fit, is unlocked when you choose generosity.

Madness
"The maddening insights provided by You are the only truth."

Madness emphasizes both physical and morale, very offensive combat and is considered hard.