Traditions

Traditions are major building blocks of your Religion. They provide you with new God actions that may assign an additional role to a disciple (complete with a new combat ability) or may affect the disciples in some major way (usually including improving the results of the next mission). Traditions are unlocked by accumulating several tenets, which unlock candidate traditions for your religion (the number of tenets for each tradition increases as your religion develops).

Animism
Your nature and life disciples gain 20 faith.

Brainwashing
+1/2 Tribute Chests if you start the next Sacrament with 3/8 Overpower abilities among your Disciples.

Burials
When a disciple dies, you get bonus +1/3/7 tribute chests for the next mission if they had C/B/A health.

Cult of Silence
All Dark and Divine Disciples can learn "Silence": Dark moral ability that disables opponent morale abilites. Scales on Might and Knowledge. (Fear)

Might Makes Right
When adopted:
 * +40 faith to mightiest disciple,
 * -2 faith to 3 weakest disciples

Revelations
All reason abilities gain extra knowledge scaling.

School of Philosophy
All reason abilities gain extra knowledge scaling.

Turn the Other Cheek
Prevents disciples from using physical abilities unless they convert by Grace.

War Slaves
Followers lose 1 happiness from community; repeatable mission provide and additional tribute chest.